BETA - Natural One - a Tabletop Role-Playing System
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The following download includes all current resources for Natural One - a Tabletop Role-Playing System. Please note that this system while VERY playable is still in a "BETA State".
Contains the following Files:
Natural One_Core Rulebook & Character Guide (RPG) PDF
Natural One_Fantasy Campaign Guide (FCG) PDF
Blank Character Sheet PDF
Dynamic Character & NPC Spreadsheet ODS
Version 0.50 - Both books have been laid out in a professional publishing program! Spaces on each page will eventually have some concept art much like the front cover. Even without the art its look great! I've done a ton of work on the books in general, it would be impossible to list everything, but here goes:
Added an entire chapter on Economy & Crafting. In this chapter I've used the crafting rules therein to create weapon, armor, apparel and equipment lists for 5 Ages; the Stone Age, the Bronze Age, the Iron Age, the Steam Age, and the Oil Age. All the rules are given from prospecting/cultivating/rending for raw materials to crafting some masterwork epic gear!
I've revised and streamlined the entire sections on Afflictions and Natural Remedies
I've re-arranged a few triads and their skills too and added a few new ones. Cognitive triad is now called Mindfulness. Entrepreneurial triad is now called Economics. Exploring Triad has been renamed to Ranging Triad. Medical triad has been renamed to Healing Triad. It now has the skills, Diagnosis, Tonics & Toxins, and Treatment. Locksmithing in Roguery has been renamed to Lockpicking as locks are now crafted with the fabrication skill.
The 2 new triads added are in the Fantasy guide. They are the Eldritch Creature Triad, and the Occult Mystic Triad. These were added to helped round out the fantasy book with some classic horror elements. As a result a new mechanic was also added, Sanity Checks & Psychosis. The Eldritch Triad is a special creature triad that anyone can invest in. However doing so may lead to madness!
A lot more has been added and tweaked, hope you all enjoy the update. I'll be working on some demo chars and npc's next for my own playtesting purposes. when those are ready I will update again!
Version 0.47 - Feat Levels changed! Feats and Feat levels are now individually purchased with skill ranks from investing CP into Skills. Character race and Creature race creation totally overhauled. Added tons of options for creating your playable race. Added GUNS! Added rules for Lethal Strikes. It is not an insta-kill but definitely LETHAL! Other various small balance issues. Also had to nerf Hate's char. Sorry Hate :P.
Version 0.45 - Feat balance update. Changed the grammar of many feats so that they can be used after a check is made. further simplified grapple and melee weapons now officially work just like martial weapons. unarmed attacks are only accessed via martial weapons.
Version 0.44 - Huge Skill update! Checkerout!!!